
Develop a mobile app.
π Anywhereπ Repeatableπ€ 13+
techcreativecareer
Learn programming languages like Swift, React Native, or Flutter to build and publish a functional mobile application to app stores. Start with a simple utility app that solves a problem you personally face, then expand based on user feedback. Free resources like YouTube tutorials and coding bootcamps can get you started, but the real learning happens when users start downloading and reviewing your creation.
Difficulty
65/100Hard
π°
Cost
$0 β $10,000
β±
Time
longer
π₯
People
1+
π
Setting
indoor
π
Season
any
π
Equipment
computer, development software
People who tried this
βI went way too big at the start. Had this idea with like 6 features and tried to do everything at once. Burned out quick. Ended up scrapping half of it and just focused on doing one or two things well. Honestly, thatβs when it finally started to feel manageable. I used to ignore UI/UX stuff. Big mistake. The moment I made things cleaner, simpler, and less annoying to navigate, people actually started saying βhey this is kinda nice.β If your app works perfectly on your phone, cool β but please test it on some garbage low-end Android device too. I learned this the hard way when a few people DMβd me saying βyo your app keeps freezing.β Turns out older phones hate animations and big images. So now I test on a potato phone and itβs helped a lot.β
βI started developing this app in 2016, and it was my first app ever. I already had several years of programming experience. Since I was studying maritime navigation, I came up with the idea of creating a maritime app to help students with various nautical calculations and learn maritime regulations. Although I had no experience in mobile app development, I chose the Ionic framework and started development gradually. The first version took me about four months to develop because I literally had to learn everything from scratch: how to develop mobile apps, how to publish them, and everything needed to enable downloads on the app stores.β
βJust published my first app to App Store, I've been a web developer for the past 7 years but always wanted to try out mobile, it started as a learning project but decided to go full indie on it and actually publish it. It took around 4 months to develop it while maintaining my day to day job, and it's been an amazing journey so far researching about all the Renaissance perks then studying typography and how to actually create a good reading experienceβ
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